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The Office of Technology for Teaching and Learning is committed to student success and the enhancement of the teaching and learning experience for all students and faculty through the transparent integration of technology in a variety of instructional modalities. To support this commitment, the mission of the Office of Technology for Teaching and Learning is to provide exceptional leadership and support for distance learning, instructional design services, best practices in the use of technology, and to continually search for new and innovative uses for academic technology.
The vision of the Office of Technology for Teaching and Learning is to be an active hub providing continuous opportunities for all faculty to collaborate and enhance their knowledge and skills related to the effective and innovative use of academic technology, instruction and assessment practices, as well as provide opportunities to collaborate in and support research around technology in the classroom.
The Office of Technology for Teaching and Learning strive for the following values:
As articulated in the University's Gateway to the Future Strategic Plan, distance learning is a critical component to support the accomplishment of many key goals. As such, the Office of Technology for Teaching and Learning provides vital services and support for the many and varied needs of its campus constituents.
We believe technology is a support tool vital to the functioning of the University environment. Technology should serve a specific purpose in the educational process, not be added just to use the latest and greatest new tool. It should be efficient, effective and transparent. When integrated properly, technology effectively supports teaching and learning, assessment, faculty research, and community partnerships as well as improves communication and collaboration. Technology provides additional pathways for students to access course materials and learning opportunities thereby potentially reaching more students than Wilkes can serve through traditional means.
Due January 31st, 2023
To recognize faculty and/or staff members who demonstrate excellence in the development or teaching of an activity (course, workshop, or seminar). This award is intended to recognize accomplishment in innovation and use of technology in media.
The award is open to faculty and staff members (individuals or a team) at all campuses within the Purdue University system. In the event two or more individuals are nominated for an award as a team, the award will be divided equally among the recipients. At least one of the nominees for each award must be a current faculty or staff member at Purdue. The related accomplishment or activity must have been offered or conducted within the previous two years.
An activity comprises an organized set of instructional objectives, content, and processes designed to be presented to learners who are separated (in space or time) from the instructor or from traditional on-campus classrooms. Examples of learning activities include, but are not limited to, credit courses, short courses, workshops, and seminars.
To qualify for this award for excellence in innovation a faculty or staff member must have developed or taught an innovative component of a credit or noncredit activity (or collection of activities) that clearly demonstrates each of the following:
Applicant Background Information |
Possible Expectations: Information requested in this section is complete Scoring: None |
Well-designed approach to instruction involving innovation and/or creative use of technology |
Impact Areas: Innovation Possible Expectations: Description of innovation and/or creative use of technology including creative learning activities Reasoning for using this technology and/or instructional approach – Specifically describe the impact Scoring: 20 points |
Access and Sustainability of Technology |
Impact Areas: Technology/Resources Possible Expectations: Affordability or obtainability of the technology (e.g., do students need to obtain extra technology to use the design?) Sustainability of the technology (e.g., how easy it is to revise the design?) Scoring: 13 points |
Positive impact on the clientele served |
Impact Areas: Student Feedback Possible Expectations: Useful data can include Quantitative and/or qualitative data from course evaluations, student testimonials regarding interaction with instructor and classmates, responsiveness and support from instructor, resources provided by instructor, etc. Scoring: 20 points |
Recommendations |
Impact Areas: Department support Possible Expectations: Letters of recommendation from Dean, Department Head and/or colleagues Scoring: None |
Applicant Background Information |
Possible Expectations: Information requested in this section is complete Scoring: None |
Well-designed approach to instruction involving innovation and/or creative use of technology |
Impact Areas: Innovation Possible Expectations: Description of innovation and/or creative use of technology including creative learning activities Reasoning for using this technology and/or instructional approach – Specifically describe the impact Scoring: 20 points |
Access and Sustainability of Technology |
Impact Areas: Technology/Resources Possible Expectations: Affordability or obtainability of the technology (e.g., do students need to obtain extra technology to use the design?) Sustainability of the technology (e.g., how easy it is to revise the design?) Scoring: 13 points |
Positive impact on the clientele served |
Impact Areas: Student Feedback Possible Expectations: Useful data can include Quantitative and/or qualitative data from course evaluations, student testimonials regarding interaction with instructor and classmates, responsiveness and support from instructor, resources provided by instructor, etc. Scoring: No points awarded, but any input can strengthen the application |
Recommendations |
Impact Areas: Department support Possible Expectations: Letters of recommendation from Dean, Department Head and/or colleagues Scoring: None |
Cash award of $2,500 (applicable taxes will be deducted). Certificates of recognition, suitable for framing, will also be presented to the recipients. The awards will be presented at the Provost’s Faculty Awards Convocation.
Mary Elizabeth Encabo, Continuing Lecturer, English and Linguistics, Purdue Fort Wayne: English Language Partners Program
Ali El Gamal, Assistant Professor, Electrical and Computer Engineering, West Lafayette, and Tuhin Dey, Senior Instructional Designer, Teaching and Learning Technologies, West Lafayette: ECE 59500 Introduction to Deep Learning
Kharon Grimmet and Angela Holtsclaw, Educational Studies, Education, EDPS 56600: Clinical Practice II (Student Teaching Experience) and EDPS 56010: Clinical Practice II (Student Teaching)
William Watson, associate professor of curriculum and instruction, West Lafayette, and Holly Fiock, instructional designer in the Department of Curriculum and Instruction, West Lafayette
John LaMaster, Mathematical Sciences, IPFW
Atsushi Fukada and Mayo Miyamoto, JPNS 101-202
Baylor makes available a number of tools faculty can use to teach in-person, online and in hybrid formats. This step provides faculty with resources for the two main tools: Canvas and Zoom/Webex. The vast majority of faculty can successfully teach a highly engaging online course with these two tools.
Engaged Instruction relies heavily on the Canvas LMS whether it is fully online, hybrid, blended or even face to face. Keep in mind these three C’s when developing your Canvas Course Sites: Clarity, Consistency, and Connectedness
Zoom and Webex are key tools in online and hybrid teaching. They are great tools for connecting with your students for virtual class sessions, online offices hours, test review and group collaborations. Breakout rooms provides faculty with the flexibility of moving students from whole class discussions to small group discussions.
Note: Students have their own Zoom accounts under Baylor's license, so it is easy for them to conduct their own virtual group sessions using the tool.
To create an engaging online course, video should be used in many ways from creating lectures, to giving feedback, to creating presence with periodic check-ins, to provide screencast demos, and much more. Canvas has a built-in tool called Kaltura that can accomplish many of the basics, but the sky is the limit as you wish to go beyond and edit those videos in a variety of ways. Students can also use the video tools to create authentic assessments and to collaborate.
Please visit the Kaltura page for resources to support your use of Kaltura
Classrooms across the Baylor campus are outfitted with technologies such as projectors, document cameras, video cameras, monitors and more that can be used alongside these software platforms to enhance your pedagogy. All classrooms scheduled by the Registrar to be used Fall 2020 will be equipped for basic recording.
Now that the school year is weeks away from kicking off, the media is reflecting the current trends in learning, pedagogy and the classroom. The focus of many articles is on smart classrooms, technological trends and artificial intelligence used today in education. The way technology is being adopted within pedagogy and learning has been an expanding business model which has thoroughly affected the culture of education, from the many businesses which employ online tools to check for plagiarism to those businesses which establish tutoring for students of all ages to those businesses which offer courses in preparation for professional exams. There are even businesses which have upgraded their analog format from the past to an online format of study guides and ever more businesses like Readers’ Favorite which offers book reviews and a proofreading service.
Having taught in higher education for many years and witnessing both the positive and negative aspects of new tech in university learning, I moved quickly to make use of new tech to the benefit of my students. In embracing this new technology where I set up a website for my students for syllabi, further reading, links to online texts, and I even created an interface to schedule office hours with me. Students likewise would use technology to access online readings which along with books university libraries have been putting online since the 1990s in addition to students’ use of articles accessible online, video-assisted classrooms, verification tools like Grammar Checker and even the more unethical uses of technology for the end purpose of cheating on exams and assignments.
Despite the fact that the 2018/19 State of Technology in Education Report reveals that 94% of educators studied believe that educational technology improves engagement, there are still gaps today in how students are being underserved by in-classroom interaction. Indeed, I often wonder if new tech in education might be slightly over-used thus minimizing the role and importance of the teacher. For instance, the rise of tutoring in recent years shows a new trend in how students are learning as they move from in-class attendance to a more virtual engagement with the materials.
I recently spoke with the CEO of Torhea Education, Bangping Xiao, who explained how taking research education online has benefitted the Chinese high school and university students his company serves. Xiao states: “Research demonstrates students’ passion for a subject and motivates them to explore their interests. But more importantly, learning is about expanding the boundaries of current information and knowledge, so research projects require students’ imagination, concentration, and determination, all of which are key to their success in the future. Taking research education online helps connect students in China and professors in the United States seamlessly, regardless of geographic boundaries and limitations.” Where Chinese education has come under media scrutiny in recent years for lack of creativity and independence of thinking, it would seem that the upside to online education is that it serves to benefit students by empowering them to have exposure to different kinds of education and learn from the best each system has to offer.
Still, the role of the teacher has come under scrutiny more and more as distance learning is booming in many countries even if the major critique universally about this format is that there is a lack of standards for which online degrees tend to carry less legitimacy. Similarly, the online tutoring markets are growing at a phenomenal rate which shows, at the very least, the growing interest of students. On the other side of this equation is that the interaction of students with the real world is becoming quickly replaced with the internet where now students can go on a volcano field trip without ever leaving the classroom. While teachers are now brushing up on how to incorporate tech within the classroom, we must wonder if online technology might be skipping over the necessary steps crucial to learning such as in-class interactions between students and the more obvious interactions with the outside world. There are also tangential questions about the “mainstreaming of education” which is pushing the competition to the limits. However, one consequence of online learning will necessarily tease out not only the less excellent students but also those who do not possess the economic means to pay for private services to Excellerate their scores.
So for all the benefits that technology in learning and teaching can benefit many students, there are issues that remain to be examined beginning with how much of this new technology fails to offer human interaction to include those disciplines where practice is part of learning. Other practices such as memorization of facts and laziness in non-tech studying methods is also a by-product of the tech revolution in education. For public education the questions become more divisive when we witness how private money in cities like Ottawa is being used to stem the damage done to public education by a wave of cuts throughout Canada and the United States.
In the end, if technology in learning can only reach the wealthiest of students, we might need to reevaluate if the funding of tech could be viewed in itself as a form of cheating by the wealthy who will forever hold an extreme advantage over poorer students.
Image source: Getty Images.
Machine learning technology -- a branch of artificial intelligence (AI) that enables computers to emulate how humans learn and adapt by using data and experience -- is not new. Early work began in the late 1950s, and the coining of the term "machine learning" is credited to IBM (NYSE:IBM) scientist Arthur Samuel.
In the early 1960s, a machine learning-equipped computer beat researchers at a game of checkers, and today, machine learning systems are tackling far more complex problems. On a daily basis, you benefit from machine learning when you do an internet search on Alphabet's (NASDAQ:GOOGL)(NASDAQ:GOOG) Google or get a recommended television show or movie from Netflix (NASDAQ:NFLX).
Businesses of all kinds are trying to apply machine learning to their operations, and global spending is expected to reach roughly $100 billion annually by 2025, representing an annual growth rate of about 40%. Given those projections, investing in companies with exposure to machine learning could yield rich rewards.
Although they're not pure plays on machine learning, here are some top companies participating in the machine learning sector:
Company | Market Cap | Description |
---|---|---|
Tesla (NASDAQ:TSLA) | $450.7 brillion | Electric vehicle maker using machine learning for autonomous driving technology. |
Nvidia (NASDAQ:NVDA) | $473.8 billion | Semiconductor design and software company providing machine learning know-how to its customers. |
Accenture (NYSE:ACN) | $173.5 billion | Consultancy and professional services firm with a machine learning research division. |
ServiceNow (NYSE:NOW) | $88.5 billion | Cloud computing software platform that uses machine learning to help businesses manage workflows. |
CrowdStrike Holdings (NASDAQ:CRWD) | $25.0 billion | Cybersecurity software that leverages machine learning to automate the detection of online threats. |
Palantir Technologies (NYSE:PLTR) | $15.0 billion | Software firm that specializes in AI and machine learning platforms so businesses can unlock insights from their data. |
Pinterest (NYSE:PINS) | $17.6 billion | Image- and video-based internet search and discovery company. |
Tesla's work on self-driving cars uses machine learning. While self-driving cars have become controversial, they are one of the most exciting developments in machine learning. Emulating the many split-second decisions a human driver makes is unfathomably complex, but Tesla is steadily improving its Autopilot and Full Self-Driving (which isn't fully self-driving, at least not yet) vehicles. The electric vehicle maker regularly releases updates for its machine-learning-enabled vehicles via cloud-based software.
Tesla collects video and data from Tesla owners to continuously Excellerate its machine learning algorithms. Tesla also has a supercomputer, nicknamed Dojo, that is training the software required to make cars truly capable of self-driving. Additionally, the company has applied its expertise on the software front to the global power grid, virtually managing and automating electricity storage for use across its own network of charging stations and for sale back to local utilities and other businesses that need power.
Besides strong sales growth, Tesla is also profitable now and has a far larger profit margin than its legacy automaker peers. The stock trades for a steep premium, but investors are betting that this EV company will be able to use its lead in AI and machine learning to disrupt the energy and transportation status quo for years to come.
Nvidia's hardware made a name for itself powering high-end video game graphics, but in recent years the company's bet on AI and machine learning has started to pay off. Machines require massive amounts of information to learn, and Nvidia's graphics processing units (GPUs) are well-suited to the task.
There is a changing of the guard in the semiconductor industry, and Nvidia is quickly emerging as the technological leader in the space. It's powering high-end computing with its GPUs that accelerates how quickly computing units such as data centers can process huge amounts of information.
The semiconductor company is also continually researching next-gen circuitry. It provides machine learning and other AI customers with an extensive software library to help with the deployment of their technologies. Its customers include automakers developing self-driving vehicles, biotech researchers searching for cures for disease, and retailers seeking to Excellerate their supply chains, among others. The company consistently generates operating profit margins well into double-digit percentages, all the while spending billions of dollars every year on new research and development.
Accenture is a global consulting firm and technology expert that often helps companies leverage tech to transform their operations. Included among Accenture's numerous proficiencies is machine learning. This is a slow-and-steady growth stock, so it isn't the most exciting company on this list. But what Accenture stock lacks in excitement it makes up for in shareholder returns with dividends and share repurchases.
Accenture has research labs dedicated to various branches of AI, and some of its projects require the company to determine how to apply machine learning to solve real-world problems. Where relevant, the company recommends the use of machine learning to its clients to support and increase the productivity of a human workforce, in addition to increasing the efficiency of cloud computing. Machine learning is likely to proliferate among businesses in the decade ahead, and Accenture is well positioned to help them implement it.
ServiceNow is a cloud computing platform powered in part by machine learning. As a provider of workflow software, the company uses machine learning to help its customers maximize the automation of monotonous tasks and ensure that employees are spending more time working than discussing how to do work.
ServiceNow's use of machine learning also means that its capabilities are always improving. The longer the platform operates using machine learning, the better the company gets at predicting how workflows can be improved and tasks flagged or prioritized. Although it's not a household name, ServiceNow is deeply engaged with machine learning and is changing both work and customer relationship management.
ServiceNow is a large software firm at this point, but it's still expanding revenue at a better than 20% rate. This applied machine learning company still has a long runway ahead.
This cybersecurity company uses machine learning to detect and identify threats, recommend next steps in the event of a security breach, and help information technology (IT) teams solve problems. CrowdStrike's machine learning technology gathers data from thousands of customers, enabling it to continuously adapt and get smarter.
CrowdStrike, a cloud-native company, got its start as a vendor of endpoint security software for devices used outside of traditional office settings. As a top security vendor, it is effectively leveraging machine learning to provide robust online protection that continues to Excellerate over time.
On top of an incredible rate of growth, CrowdStrike is also incredibly profitable. The company generated a more than 30% free cash flow profit margin in 2021 -- an enviable rate of return, especially for a young tech outfit.
Palantir is a software company that builds foundational platforms for large enterprises. Thanks in no small part to the rapid increases in computing power, the cloud, and AI, the global economy is witnessing unprecedented change. To keep up, businesses need a better way to gain insight on their massive and ever-growing troves of digital data.
That's where Palantir's AI and machine learning software comes into play. The company designs operating systems that use machine learning at the very core of their functionality, helping customers to make better decisions and forecasts. The company has sizable contracts with various government agencies and a rapidly expanding list of private-sector customers.
Palantir has a large following of retail investor fans -- making it a top meme stock. But this is a rock-solid business. Palantir generates a profit (as measured by free cash flow), is armed with more than $2 billion in cash and equivalents, and has no long-term debt.
Pinterest is a visually based internet search company. Individuals and businesses can pin various types of content such as images and videos to learn and discover new ideas. Given the visual nature of this platform, there's also a social element to Pinterest, and the company is using machine learning to unlock value for its shareholders.
Much like other free-to-use internet businesses, Pinterest makes money selling advertising. Keeping users engaged on the platform is crucial to drive ad value. It uses machine learning to recommend relevant content to those searching the site, to deliver the right ad, and to prevent spam. As Pinterest's tech gets better at making the right recommendations to users, it should see ad value increase over time as more businesses seek it out.
Pinterest reports having nearly 450 million monthly active users worldwide, an important growth metric for internet companies that has slowed down as effects of the pandemic ease. Nevertheless, revenue continues to flow in at a rapid pace as the visual search company finds new ways to monetize its platform.
Companies around the world are pouring resources into developing deep learning and machine learning software for diverse purposes. This means that the machine learning sector is poised to grow significantly. As the technology continues to improve, it will increasingly influence the ways many companies operate.
But the sector is still emerging, so machine learning stocks are generally best suited for buy-and-hold investors who are comfortable with some price volatility. As the machine learning industry advances and matures, investors who stay invested in machine learning stocks for many years are likely to realize substantial returns.
Become an educational leader who can deploy the latest theories and technologies in the service of learning—and analyze their effectiveness.
The online Ed.D. in Learning, Design and Technology at the University of Wyoming is an experiential, career-enhancing program that will prepare you for strategic leadership in settings ranging from classrooms to corporations. Through the in-depth study of Innovative learning and digital context and the hands-on application of these principles to real-world problems, you will acquire the high-level knowledge and skills necessary to create visionary learning programs for your organization.
About Learning, Design and Technology
As an online Ed.D. student in learning, design and technology, you will learn to use advanced research methods to study and identify educational opportunities in various settings while also developing and evaluating new ways to address those opportunities.
Unlike the Ph.D. in Learning, Design and Technology, the Ed.D. program emphasizes applied research, culminating in the completion of a problem-based dissertation or project. Rather than leading to an academic career, the Ed.D. is designed for educators who want to contribute to the educational technology field at the highest levels of practice.
The UW Doctor of Education program in learning, design and technology offers the convenience of online learning, so you can earn a terminal degree and prepare for executive-level leadership positions in a way that fits with your life.
Here are some reasons to consider UW’s Ed.D. program in learning, design and technology:
Online delivery. The Learning, Design and Technology program at UW takes place 100 percent online.
Electronic portfolio. Develop an ePortfolio with the help of your advisor or dissertation chair during each year of your program. The ePortfolio will include annual goals and document your progress as well as provide a record of your intellectual and professional development.
Resources. Take advantage of the potential to work in UW’s Shell 3-D Visualization Center, where College of Education faculty have been designing immersive educational experiences. The Student Innovation Center at UW provides additional access to 3D printers and scanners, virtual reality, LEGO, littleBits and other equipment that fosters project-based STEAM learning at all levels.
Dissertation. Complete a problem-based dissertation on a course that aligns with your interests and career goals. Past titles include:
Travel grants. Apply for travel support to cover some travel costs associated with attending or presenting at professional conferences.
Minor. Incorporate a graduate minor in qualitative or quantitative methodologies into your doctoral program.
Faculty. Study and conduct research alongside faculty who are experts in educational technology and preparing educators for contemporary learning practices.
Assistantships. Apply for a graduate assistantship, which offers full-time, on-campus students with faculty research opportunities, college-level teaching experiences and stipends.
Carnegie Project on the Education Doctorate (CPED). Choose a program dedicated to quality. UW’s College of Education is among the 100 or so institutions that belong to the Carnegie Project on the Education Doctorate. This means we apply the CPED quality framework to help prepare you to become a skilled practitioner who can meet contemporary educational challenges.
Small classes. Learn in small online classes where you will receive individual attention from faculty. Average class sizes for classes in the learning, design and technology program are 12 students.
Accredited. The UW College of Education is nationally accredited by the Council for the Accreditation of Educator Preparation (CAEP).
Scholarships. Help fund your Ph.D. through a College of Education graduate scholarship. Scholarships are available specifically for students in the learning, design and technology program, such as:
The UW Ed.D. degree in learning, design and technology prepares you for executive-level positions in K-12 settings, government, business and higher educational environments.
Learning, Design and Technology Careers
UW learning, design and technology Ed.D. graduates can be employed in the following roles:
“The knowledge and expertise I gained while a student in this Ed.D. program enabled me to oversee and guide development of blended learning programs for six different world languages in a thoughtful, intentional and research-based manner that resulted in courses that met our teachers' and students' instructional needs.”
– Jon Valentine, Ed.D. ’17
These are just some of courses you might take as a UW learning, design and technology Ed.D. student:
View the full Doctor of Education in Learning, Design and Technology degree program curriculum.
Technology provides instant accessibility to information, which is why its presence in the classroom is so vital. Smart phones, computers, and tablets are already an omnipresent element of everyday life for students and teachers alike. It’s only natural that the use of technological devices in the classroom are explored to create meaningful learning experiences for students of all ages.
Utilizing different types of technology in the classroom, including a virtual classroom, creates learners who are actively engaged with learning objectives. The implementation of technology also creates pathways for differentiated instruction to meet the unique needs of students as individual learners within a broader classroom climate.
Integration of technology in education simply refers to the use of technology to enhance the student learning experience. Utilizing different types of technology in the classroom, including a virtual classroom, creates learners who are actively engaged with learning objectives. The implementation of technology also creates pathways for differentiated instruction to meet the unique needs of students as individual learners within a broader classroom climate.
There is a common misconception that the integration of technology in the classroom can be a financial burden for school districts, but students do not necessarily need their own tablets or laptops to succeed with technology. The use of technology during whole-class instruction can foster student engagement for auditory and visual learners. Integrating simple technologies Power Points, games, internet homework assignments, or online grading systems can be difference makers in students' growth in the classroom.
Powerpoint presentations can be used to introduce a classroom concept while providing the opportunity for engagement. Along with the use of graphics and bulleted information, links to videos that accompany the ideas presented in the Powerpoint can be embedded within the slides.
Educational apps in the classroom like Kahoot can be used to review information after a lesson or unit. Teachers can create and share Kahoots with one another while students can create anonymous user names to participate in the game. This allows for whole-class participation from students who may usually be reluctant to participate in class. Kahoot is accessible to play on phones or computers and teachers can determine if they want students to work independently or be assigned to teams.
Posting homework assignments online (via learning platforms like Blackboard, Brightspace, and Moodle) is one way many teachers can begin to integrate technology in the classroom. Assignments are easily accessible, which can increase student engagement and help students become more organized.
Communication is a key element in education that helps teachers, administrators, parents, and students recognize a student’s strengths and areas for improvement. Online grading systems such as PowerSchool open and facilitate lines of communication where teachers can post grades, analyze student attendance patterns, and manage transcript data.
For classrooms that are fortunate enough to have tablets for students, technology can allow teachers to implement differentiation throughout instruction. Students can work at their own pace during assignments and teachers have the opportunity for one-on-one instruction.
Software such as Listserv allows parents to manage and organize their emails. Parents can receive updates from teachers about important announcements, newsletters, and discussions that keep frequent lines of communication open.
The benefits of technology can enhance any contemporary classroom. However, the way technology is implemented and used in classrooms of various grade levels and content areas will differ.
For younger students, technology can be used to build fundamental skills to prepare them for future independent learning. Students can use interactive games to reinforce math, spelling, phonetic, and studying skills. Sites like Spelling Training permit students or teachers to upload their own word lists to practice word pronunciation and create interactive games. Parents can also use these sites to exercise fundamental skills beyond the walls of the classroom.
As students begin to take steps to transform into independent thinkers, they can use technology to develop basic life skills. Students at the middle school level will gain independence by having different teachers for each subject. Using technology to acquire skills such as conducting research can be applied to any content area. Websites like Easy Bib guide students to find credible sources through a variety of search engines and teach students to correctly cite those sources to avoid plagiarism.
Once students reach their secondary education, they can discover ways to use technology that can be beneficial for college and career development. Familiarization with Microsoft Office and Google Drive teach students to make spreadsheets, slide show presentations, and share documents where they can receive fluid feedback on their work. Many careers use these elements of Microsoft and Google to organize information and collaborate between colleagues or clients.
Teachers often find success when they present the opportunity to use technology in the classroom. There are various benefits and effects when technology is used for educational instruction and some may argue that not all of the effects are positive. Having an infinite flow of information and entertainment available at any given time could be seen as a distraction, but if technology is integrated into the classroom with routines in place that are monitored or assessed, the pros of using technology in the classroom outweigh the cons.
Active engagement is a key part of any lesson plan. Whether students are working independently or collaboratively, technology engages students because it is interactive.
Not all students learn and retain information in the same way or at the same speed. Technology is an opportunity for teachers to differentiate instruction to modify information for the appropriate learning capabilities of their students. The use of technology can also allow students to work at their own paces.
Technology has become its own form of literacy because of how often it is used in everyday life. Many careers use at least one aspect of Microsoft Office or Google Drive on a daily basis: balancing budgets on spreadsheets, creating decks or slide shows to be presented, or attaching documents to emails to communicate important information. Allowing students to learn and refine these skills prepares them for life beyond the classroom.
For additional information about programs or certifications associated with technology in the classroom, visit Drexel University’s School of Education Instructional Technology Specialist Certification program.
Sociotechnical changes create a wide range of challenges and opportunities for educators and those who participate in and support learning around the world. Digital technologies are increasingly becoming embedded in our societies and being used for a wide range of purposes in both educational settings and in our everyday learning. This pathway is designed for those who wish to take a critical perspective on the use of technology to support learning in diverse settings.
The Learning, Technology and Society pathway at the University of Bristol will provide you with a firm foundation for developing a wide range of careers – from teaching and facilitating learning in formal and informal settings, educational leadership, research, or learning technology. You will develop an in-depth understanding of sociotechnical change and a critical perspective on if and how digital technologies can support learning in a wide variety of settings. It will also prepare you for engaging with and conducting further research in this rapidly developing field.
During the pathway programme, you will be encouraged to engage with discussion and research about the theoretical and practical design and application of technology for learning across the lifecourse and in various learning settings. Rather than focusing on functional use of technology in learning, this pathway takes a more critical look at how and why these technologies are used and the wider set of factors that influence the outcomes of their use.
The pathway is designed for those who wish to take a critical perspective on the use of technology to support education and teaching and learning. It is suitable for people from a range of educational backgrounds or experiences, including: teachers and lecturers, (creative) technologists, and those who support educational initiatives and learning in sites of informal learning such as museums and other public spaces.
This pathway is taught at the School of Education (SoE) within the University of Bristol – an international centre of excellence in teaching, research and educational technology. The tutors on the course are world class academics with excellent research records in the field of education, technology and society. The units contain a mix of teaching and learning approaches, including, group work, discussion and collaboration and use of multi-media resources. Trying out and critically examining the use of different technologies (eg, social media, reflective blogging) in a key element of the learning experience.
This programme is offered on a full-time basis.
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We are a group of Certified Professionals, working hard to provide up to date and 100% valid test questions and answers. Our team consists of Teachers, Technology Article writers, software developers and Certified Professionals. Our information sources is Killexams.com
We provide actual questions and answers that we obtain from our authentic resources. This question bank contains up to date braindumps that help to pass exam at first attempt. We develop Exam Simulator for realistic exam experience. Exam simulator helps to memorize and practice questions and answers. We take premium exams from Killexams.com
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